Vengeance vs. Harpy

My fitting:

4 * Rocket Launcher II
1 * E5 Prototype Energy Vampire

1 * X5 Prototype Engine Enervator
1 * 1MN Afterburner II
1 * J5b Phased Prototype Warp Scrambler I

1 * Damage Control II
1 * 200mm Reinforced Rolled Tungsten Plates I
1 * Small Armor Repairer
1 * Adaptive Nano Plating II

1 * Small Warhead Flare Catalyst I
1 * Small Anti-Thermic Pump I

The situation:

It has been a good weekend so far.

I had killed a Rupture, a Rifter and a Thrasher earlier without breaking a sweat and was looking for more challenging targets, when a Harpy appeared on my d-scan directly in front of me.

Narrowing my scanner beam I was able to locate it, sitting at an asteroid belt about 4 AU away from me. Looking at its slot layout I expected a shield tank and loaded EM rockets to maximise my damage output.

Warping into the belt at 10km, I saw my opponent sitting about 100km away from me. Aligning back to my safe spot, I formulated a brief plan - warp back to my safe, turn around and warp to the belt at 100km. I was hoping that he had done the same earlier and that this would be the explanation for his current location.

No sooner said than done, I arrived back at the belt. His location had changed, he now sat directly in the middle of the asteriod field, about 115km away from me, surrounded by NPC wrecks.

I smiled, turned into open space and activated my afterburner. Those wrecks would give me a way to get down to him ... if he stayed. The distance to the wreck farest away from me increased .. 130km, 140km, 150km. Coming to a full stop, I initiated a short-range warp down to the wreck.

When my warp bubble collapsed I was merely 12km away from my opponent - the fight was on. And here I made a crucial mistake.

Thinking among the lines of 'get close, scram, web and burn him down with overheated guns' my brain sort of missed the part where you normally take your opponent's capabilities into consideration. I mean, seriously, I had just read it a few minutes ago when I had checked the slot layout.


Caldari Frigate Skill Bonus:
10% bonus to Small Hybrid Turret optimal range

Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret optimal range and 5% bonus to Small Hybrid Turret damage per level

Brain, really: next time, look at the goddam ship. And if you see Blasters: don't direct us within 500m of him. It can't be that hard.

But as I said, I had already made the mistake when all of that came to me. And while his tank was holding out just fine, mine got HAMMERED away. Overheating my repper and my afterburner, I aligned to the sun and crossed my fingers.

Miraculously, it worked. Speeding out of his optimal range I was able to severly reduce his damage output. A second later, my almost burned-out afterburner got me out of point range and I warped way, trailing structure fire behind me.

A couple of seconds after arriving at my safe spot and my adrenalin level back to normal I started to assess what had just happened.

I had escaped - good, at least I had been able to realize that I was too close to him and that increasing the distance would be the only way to survive this.

I had done almost no damage to his shield - bad. A passive shield tank with lots and lots of EHP without any chance of actively repairing incoming damage? I had stayed in there only a few seconds, but even against this I should have been able to do more.

This will bug me for a few days, I fear. If there is anybody out there who has more experience with the Harpy - please enlighten me ;)

Lessons learned:

Estimate the most probable optimal range of your opponent and STAY OUT OF IT if you can.

Do that at the beginning of the fight, not just when it is almost over.

It is never too late to try to run :)


  1. Nice blog,

    love your analysis of your fights.

    I'd say, as you said in your Lessons learned, he was a short range brawler (eg. a Blaster Harpy or blarpy). His blaster dps would be significantly higher than your rockets, so your best bet would have been to kite/fight towards the edge of your scram range (and towards the edge of falloff for his blasters).

    In general, i'd say if you see a hybrid platform, in pvp its going to be blaster fit. In these cases, you should aim to kite him to take advantage of his weakness (short range blasters).

    1. Thanks, glad to hear it. And thanks again for your input on the Harpy engagement.

      I am currently working on my missile skills to get a little bit more effective range out of them, and in addition to that I am thinking about replacing my damage rig with a range rig. In combination, this should enable me to kite opponents like him a lot easier.