Vengeance vs. Wolf

My fitting:

4 * Rocket Launcher II
1 * E5 Prototype Energy Vampire

1 * X5 Prototype Engine Enervator
1 * 1MN Afterburner II
1 * J5b Phased Prototype Warp Scrambler I

1 * Damage Control II
1 * 200mm Reinforced Rolled Tungsten Plates I
1 * Small Armor Repairer
1 * Adaptive Nano Plating II

1 * Small Warhead Flare Catalyst I
1 * Small Anti-Thermic Pump I

The situation:

Bosboger, Gulmorogod, Amamake .. three systems and not one viable target to be found.

Bosboger was filled with its usual number of shuttles, transport ships and industry vessels all safely hidden behind powerful POS forcefields, Gulmorogod only showed a Heron and a few combat probes and Amamake .. don't get me started about Amamake. Eleven Titans, 22 supercarriers and a large number of armor battleships and Guardian-class logistic ships. People, stay in nullsec, there are pirates trying to make a living here :)

Dal, while almost empty with only two other people in local, showed a Wolf sitting at a planet, seemingly waiting for a fight. Not having had the chance to fight one of those before I expected a tough matchup. Expecting an armor tank with low resistance against explosive damage, I instructed my weapon control system to load Nova Rage Rockets and warped to zero.

While in warp I made up a quick and dirty engagement plan: get close fast, overheat guns and repper and hope for the best. The reason for that was the fact that the Wolf has no inherent ship bonus to tracking, and consequenty I wanted to try to get under his guns to prevent as much damage as possible.

Judging by the damage notifications on my display I had made the right choice in getting into a close orbit as every third or fourth of his salvos only glanced my Vengeance. He was still able to put out a lot of damage, and as expected the whole situation quickly resolved to be a very close damage race.

Our overheated armor repair systems were unable to deal with the incoming damage. Almost simultaneously we entered structure, and I can only assume that the superior capacitor reserves and the resistance bonuses of the Vengeance made the difference as it seemed that he was unable to keep his repper running continuously at the end.

He exploded, and after scooping up the dropped modules my crippled Vengeance warped to safety, trailing structural fire behind. A pity that none of the faction mods dropped, but that's life, eh, EVE.

Good fight, Nelyn. You almost had me, and I cannot but think that it was more luck than skill that saved me here.

Lessons learned:

Getting into a close orbit seems to be the right choice here - due to the missing stasis webifier capabilities and the lack of an inherent tracking bonus of the Wolf, I can put a strain on his tracking systems by holding a high radial velocity and succesfully avoid some of his damage.

I would really like to repeat this one rather soon - this is exactly what the Vengeance is build to do.


  1. Nice write-up, i realy enjoy your blog!

    "...the fact that the Wolf has no inherent ship bonus to tracking"

    This was the case pre-crucible, but now it has!
    Also you get probably more dmg on a Wolf with kinetic missiles.

  2. Thanks, glad to hear it :)

    About the tracking: that is really strange. I must have overlooked it, despite the fact that I was specifically checking for this particular bonus while I was in warp to him. Thanks again for telling me.

    About kinetic damage: why is that? The Wolf by itself has 10% resistance to explosive and 25% to kinetic damage .. do people overcompensate when fixing their explosive hole so that their resistance to kinetic damage is actually their lowest?

    1. If you fit a single explosive armor rig you get 37% resi. With a single explosive plating II more than 39%. That means the moment you try to fix your explosive dmg hole, even with just a single rig, you will get better explosive resi than kinetic. Actualy most wolf pilots would do this.
      Check Nelyn's wolf fitting in eft, he has better expl resi than kinetic ;)

    2. Quite helpful, thanks a lot.