2013/05/21

Sacrilege fitting and tactics for solo PvP - an analysis after five lost hulls

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This post refers to the pre-Odyssee Sacrilege and does no longer reflect the current state of the game. It also deals with solo PvP only and has no or only very little relevance for fleet fittings.

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After my fight against Gorgon Alpha in his 'multi-rep, neut, ham & drones' Gnosis (see here) and the following discussions around the fit I had used and the tactics I had employed, I thought about potential improvements to both.

For comparison: here is the dualrep fit that I have used so far and specifically in the fight mentioned above:

[Sacrilege, PvP Dual Rep w/ BC]

Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
50W Infectious Power System Malfunction

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Warrior II x3

Low-grade Slave Alpha
Low-grade Slave Beta
Low-grade Slave Gamma
Low-grade Slave Delta
Low-grade Slave Epsilon
Inherent Implants 'Squire' Engineering EG-604

Since many if not all of the experienced Sac pilots that I know use a 1600mm plate + single MAR fit for the Sac when soloing, I started my analysis by comparing the numbers between both tank setups to make a more informed decision.

And I came to the conclusion that the plate + single MAR fit actually provides some benefits in comparision to the dualrep build while at the same time actually offering a more stable tank, at least when dealing with 750 dps or more for a prolonged period of time.

Below you'll find the amount of seconds each fit is able to survive under different levels of sustained damage. All calculations are based on a deactivated MWD and no external cap pressure through neuts. I simply divided the effective number of hitpoints by the total sum of sustained DPS minus repper HPS.

Fit A - plate + single MAR

53.7k armor hitpoints with low-grade slaves
220 HPS with standard exile

250 DPS sustained - able to survive for 1000+ seconds
500 DPS sustained - able to survive for 191 seconds
750 DPS sustained - able to survive for 101 seconds
1000 DPS sustained - able to survive for 68 seconds
1500 DPS sustained - able to survive for 41 seconds

Fit B - dualrep

17.8k armor hitpoints with low-grade slaves
530 HPS with standard exile

250 DPS sustained - able to survive indef.
500 DPS sustained - able to survive indef.
750 DPS sustained - able to survive for 80 seconds
1000 DPS sustained - able to survive for 41 seconds
1500 DPS sustained - able to survive for 18 seconds

As you can see, the dualrep build only provides a theoretical advantage when faced with 500 dps or less. Theoretical because most fight are actually over at the point where the dualrep setup would outlast the other one. Above 500 dps, the plate + single MAR setup quickly becomes superior.

So far, so good. By replacing one of the two MARs with a plate, the capacitor booster in the fourth midslot becomes potentially exchangable. At the same time, the medium neut in the utility high has to go due to the powergrid requirements of the plate.

My biggest worry when flying the Sac is and always was being faced with something that has a small sig radius and in turn can mitigate a lot of my heavy assault missile based dps. Be it that lonely interceptor providing initial tackle while waiting for his friends to bring me down or an overzealous fw frig gang. To counteract this, a target painter sounds like the perfect replacement for the now unnessary cap booster.

The remaining CPU and powergrid do limit my options at this point. Small neut or small nos. I don't see a lot of situations for either of them when I consider the way I want to fly this thing (see below), but I guess the neut at least provides additional frig defense.

Now for the rigs. Being left with only one MAR, I discard both armor repair rigs and add one anti-thermal pump to close my resistance hole. One rig slot left, and here I decide to get a little bit creative.

After watching the footage of my fight against the Gnosis several times and, at the end, reading Rixx's comment to my own analysis, I came to the following conclusion. The advantages of the Sac when equipped with a long point are to be able to project full damage while keeping out of web, scram and (medium) neut range and thus potentially limit the opponent's potential to a) pin me down, b) hurt my tank and c) get me into optimal range (at least for projectile and hybrid platforms).

The only problem here is that the maximum range of Rage heavy assault missiles is about 16km. That gives me a very small margin to operate within, especially since I am not really accustomed to switch between approach and keep in range with a brick like the Sac. My point would allow me to stay as far as 24km away from my opponent, so ... I need to increase my missile range. Not seeing any differences between added flight time or increased speed, I go for the latter one and choose a medium hydraulic bay thruster which brings my effective range with Rage missiles up to 20km. Perfect, that gives me 7km to work with between being in range of overheated webs and being out of range to apply DPS.

The ideal tactic would always be to try and keep the enemy between 14km and 19km. Depending on the individual ships that I am flying against that can be tricky or downright impossible, but then again I am not excactly lost when forced to brawl.

I was quite surprised when I realized that my own efforts of improving my fit to better match the tactics I want to use lead me to more or less the same fit that Rixx Javix posted on his forum a while ago and that I had copied originially without really understanding it.

Now I am under the impression that I actually do understand it, and on top of that I think that I can translate this understanding into viable combat maneuvers.

Here is the complete updated fit as discussed above. I will use it for the next five Sacrileges and see how it works out.

As always: any comments highly appreciated. Tell me if my first attempt of in-depth fit and tactic analysis actually makes sense or not. Wish me luck.

[Sacrilege, Plate w/ single rep]

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Damage Control II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
5W Infectious Power System Malfunction

Medium Hydraulic Bay Thrusters I
Medium Anti-Thermic Pump I

Warrior II x3

Low-grade Slave Alpha
Low-grade Slave Beta
Low-grade Slave Gamma
Low-grade Slave Delta
Low-grade Slave Epsilon
Inherent Implants 'Squire' Engineering EG-604

Cheers,

V

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